Fire Emblem Three Houses Best Golden Deer Team
This is a guide to which form is all-time for each grapheme in Fire Emblem Three Houses (FE3H). We listed down all the characters and the best possible classes for them and explicate the advantages and disadvantages of doing and so.
This Enlightened One course is exclusive for Byleth and automatically unlocks it for them. This is the best choice for our master grapheme equally a sword user. The power Sacred Power too boosts their and their allies attacks while reducing damage. This too allows you to use magic, and we recommend getting at to the lowest degree healing spells.
This form is fabricated for Byleth so we believe this is the best form for them.
Every Business firm Leader has a unique class associated to them. Turning Edelgard into a Lord to increase her say-so skills, so turning her to an Empress makes her accept loftier stats overall. Partnering it with her high charm stat and authorization stat and she tin mow down groups of enemies alone with a unmarried gambit usage.
Hubert has admission to loftier dark magic. Giving him the extra mobility past being a dark knight allows him to easily choice off enemies 1 by one.
Ferdinand's strength lies in his higher up average stats. This is also coupled with a high charm stat, so giving him a riding grade such as the Paladin allows him to lay havoc using gambits and weave out of the fight rather easily.
Linhardt doesn't have a suitable master class for him. His passive also pushes him back to the rearmost side of your units to exist able to utilize information technology (waiting at the back until a physic is needed for healing). Turning him to a Bishop increases the corporeality of white magic he can use and can permit you to use this strategy much more easily with Linhardt.
It is easily known in the game that Caspar both loves the gauntlets and axes alike, so him turning into a State of war Master is a no brainer. Caspar suffers from depression move, so giving him this class is a good way to utilize his harm output by making him be able to reach his targets hands.
All units that excel in the bow can abuse the Bow Knight class, and Bernadetta is one of them. Giving her the Bow Knight class also allows you to position her in safer areas hands, as y'all'll want Bernadetta to stay damaged to fully use her passive ability.
Dorothea is the chief magic damage dealer of Black Eagles. She learns high dissentious magic such every bit Meteor and Excalibur, making her a adept Warlock / Gremory. Turning her into a Dancer is besides a viable choice, as long equally you have recruited a different unit of measurement to stand up in as a magic harm dealer for your squad.
Petra has a loftier speed and a natural affinity for swords and bows, making her a good Assassin. This as well synergizes with her passive power that increases her disquisitional chance confronting enemies with low HP giving her the identity of an Assassin.
Dimitri'due south best course is the Keen Lord. Information technology actually amps up his stats making him a powerhouse.
Dedue'southward existent specialization is his extremely loftier defense stat. This is further augmented by the Fortress Knight's high defense. This set up allows him to block any physical damage dealer enemies at all stages of the game.
This is a debatable one. Felix is a natural swordsman, he says so himself, so it is natural to plough him to a Swordmaster. However, he also has a budding talent in Reason, and once this is maxed out, he suddenly becomes proficient in the reason skill, and he fifty-fifty learns black magic crit + power so turning him to a Mortal Savant allows him to lay waste material to any unit on the map.
Ashe has an extremely loftier luck and dexterity growth, so it is only natural that he will have high critical chances confronting enemies. Giving him a class that allows him to go on attacking similar the Bow Knight allows him to defeat enemies no thing where they are. Give him a Killer Bow and his disquisitional set on animation volition start to look similar a normal occurence to y'all.
The Lancefair from the Slap-up Knight greatly synergizes with his relic Lance of Ruin, so information technology is only natural to plough him to a Smashing Knight. Some people have preferred to turn him to a Wyvern Lord for ignoring terrain, just the damage lost losing the Lancefair ability makes him bargain minimal to no damage when he's not using his relic. The Wyvern Lord is a adept alternative if you don't program to use his relic and make him acquire axes instead.
Mercedes is the platonic healer. She has good healing power and also learns the fortify spell, so turning her to a Bishop volition make your squad never suffer expiry e'er again.
Falcon Knight is the best class for Ingrid, hands downward. She has a natural affinity for flying and Lance skills. She also gets a lance relic making her a specialized flier and a lance user.
Annette would to pretty well equally a Warlock given that she has the affinity for Reason, and this could likewise exist bumped upward to Dark Knight. Alternatively, her affinity with axes would make her a possible Wyvern Master wielding a Bolt Axe and after, the Crusher.
A flying class that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the best choice amidst all the possible grade choices.
Upgrading Lorenz's Lance skill is a good selection, only his truthful worth lies in his reason skill. Turning him to a mage class that can make apply of his lance skill, such as a Nighttime Knight, is the all-time way to go for Lorenz.
Raphael has a expert affinity with Gauntlets and Axes. His specialty is also in his loftier HP growth and Forcefulness growth, and what'south scarier than a large unit with a huge HP resevoir? (Answer: A big unit with tons of HP that has high impairment.) Turning Raphael to a War Master makes this a reality.
Rembember that bookworm that looks like he never hurt a fly? He'south an Assassin. Ignatz's talent tree really makes him a skilful assassinator with expertise in swords and bows. He likewise has a budding talent in Reason, merely its effect is about making enemies weaker and fits the assassin skill tree much more than than a mage class.
Lysithea is the best mage class in the game, so even thinking of other grade promote her to is a bad idea. She learns dark magic instead of black magic, and too has an absurdly good magic stat, making all her abilities delete enemies in a single attack. She suffers from low movement, and so turning her to a dancer to proceeds the + 2 Movement will allow her to abuse the Dancer class more than the other units.
Marianne is the main healer of Aureate Deer, simply her faith abilities are more focused on law-breaking than defense. She also learns soulblade, which is a sword ability that gets its damage from her Res, then turning her to an offensive faith unit of measurement such equally a Holy Knight is the best option for her.
She has a loftier magic and resist but the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive role while giving her some boost to her sword skills allowing her to go upfront and utilize Soul Blade on enemies.
Absurd strength stat. That'due south what Hilda is, and turning her to a Wyvern Lord allows her to dive into the deepest ranks of the enemy lines and defeat any target with ease.
Increased mobility on her is a good choice to maximze her passive. Make certain to position her near male units before attacking to employ the bonus damage she gets. She also has a good dexterity growth, so giving her killer weapons will amp up her harm more.
With an innate liking to flying and axes, Seteth is all-time suited to become a Wyvern Lord.
Flayn is a good candidate to get a Dancer. Although, she suffers from not being able to use the sword power, the additional plow she can grant to allies actually gives her the identity of a support unit.
Hanneman is a good Warlock, no doubt. He has proficient magic stat, which allows him to fully utilize the potential of an offensive magic course user.
She learns many protective faith abilities, and so turning her to a Bishop is a adept choice.
Gilbert is pretty much a substitute for Dedue for those who cannot have him in their party. He has high defenses which synergizes with the Fortress Knight, and this gives yous a good tank for your squad.
Alois has good defensive and offensive stats. This makes him a suitable frontliner that deals damage, so War Primary is a proficient class for him.
Catherine is all-time played every bit a Sword Primary. This synergizes with her relic Thunderbrand, and not assigning battalions to her would make her unnaturally tanky from the -5 damage reduction she gets.
She excels in the lance and bow, so making her into a Bow Knight is an easy choice.
Cyril has a natural affinity for axe and bow, but turning him to a Wyvern Lord works best. You lot tin still equip him with bows as a Wyvern Lord, only their effectiveness gets reduced due to the class not offering bonus damage for bows.
Anna is practiced with sword and reason, so you tin can equip her to exist an Assassin. Alternatively, you tin can too apply the DLC form Trickster, as she also has high luck stat, boosted by her personal ability. You can fifty-fifty equip her with her special Tricky Merchant outfit for bonus aesthetic furnishings.
Yuri is perfect as a Trickster because of its combat art, which is boosted by Fetters of Dromi, which adds to his move range. He likewise excels in swords, so just equip him with a good weapon and he can come rushing in, but tin even so play safely.
You can stick to Balthus being a War Monk, equally his original course in the side story. However, if you want to make use of his grappling gainsay skills and high strength stat, you tin can opt for War Master.
Constance works with Black Magic then she tin equip the Abyssian Dark Flier class to make use of loftier flying stat as well. She is an easy target for snipers, so you tin e'er put her at the back, and set on with Bolting, a powerful long-range magic.
Hapi works best as the Abyssian course Valkyrie, or you can opt for a Dark Knight class. Hapi has long-range night magic spells, and you tin can abuse her Canto ability to pick on enemies and motion to a safe destination.
Beginner Guides
| |
| Stats and Game Mechanics | |
|---|---|
| What Does Luck Practise? | What Does Dexterity Do? |
| What Does Weight Practice? | What Does Charm Do? |
| What Does Authorisation Practise? | What Does Speed Do? |
| The Attack Speed Formula | How To Learn and Equip Abilities |
| Grapheme Guides | |
| Recruitment Guide | Lecture Guide | How to Instruct |
| Classes That Can Use Magic | List of Unique Classes |
| All-time Classes for Each Character | What Happens When Someone Dies? |
| How to Change Outfits | - |
| Battle Guides | |
| How to Beat Demonic Beasts | How to Beat the Death Knight |
| Gambit Guide | Training Weapons or Iron Weapons? |
| How Exercise Linked Attacks Work? | How to Apply Divine Pulse |
| How to Use Machine Battle | List of Terrains |
| How to Open Doors and Chests | - |
| Building your Army | |
| Best Characters to Recruit | What Are Adjutants? |
| How to Repair Weapons | Are Rusted Weapons Worth Forging? |
| Where to Get Umbral Steel | What is Renown? |
| Where to Get Advanced Seals | - |
| Maddening Guides | |
| Maddening Tips and Guide | Best Characters for Maddening |
| FAQS | |
| What Carries Over To New Game Plus? | How Long Does It Take To Beat FE3H? |
| Difficulty Levels and Differences | Is There a Weapon Triangle? |
| Which Business firm Should You Selection? | - |
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Source: https://game8.co/games/fire-emblem-three-houses/archives/286709
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